BASE TECHNOLOGY
Platforms
-
Windows 9X, WinCE and NT/2000/XP, SmartPhone
-
Macintosh OS 9, OS X
-
Embedded Systems (Cypress, PIC , Motorola , 8051, StrongARM, XScale)
-
Nintendo Gamecube
-
Nintendo Gameboy, Gameboy Advance
-
Nintendo DS
-
Sony PS1 and PS2
-
Sony PSP
-
Symbian / Epoc / BREW / J2ME (Nokia/Ericsson/Qualcomm/Sprint)
-
Theme Park and Amusement Systems, including robotics and virtuality
-
Unix (linux / irix / ultrix)
Languages
API
Tools
- Visual C++ / .NET
- GCC (including highly specialized custom tools for fault finding on consoles)
- lcc
- ARMDev (ads ver 2)
|
DEVELOPMENT OVERVIEW
finiteMonkeys utilizes a proprietary database-powered porting solution. All code is written platform and resolution agnostic. The generated templates are compiled by an automated build and delivery system.
- SQL Database
- Full web-based interface to database and build system
- Large J2ME & BREW phone database
- Automatic asset and source code version control
- Automatic version numbering
Automated delivery system, with archival and logging
- E-mail/Web or FTP deliverable
- Integrated web-based bug database
This extremely unique, powerful, and automated system eases the engineering burden and allows finiteMonkeys to port to hundreds of handsets in a short period of time. Once in place, changes to code or bug fixes are applied across all handsets allowing rapid turnaround. Deliveries to clients are "on demand" and fully logged and archived.
ORIGINAL DEVELOPMENT
finiteMonkeys specializes in very fast and small footprint software renderers for both 2D and 3D. Games can be developed on many different scales.
Our team members are game industry veterans with over 30 years experience in engineering, art, and design. In addition to our mobile expertise, finiteMonkeys has working engines for Nintendo Gameboy Advance, Nintendo DS and Sony PSP. finiteMonkeys is a Licensed
Nintendo developer.
QUALITY ASSURANCE
finiteMonkeys exclusively uses and recommends Axiom XCell for all our mobile QA needs.

www.axiomxcell.com |